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Development Capabilities

How can Ridiculous Games help you with your development needs?

Ridiculous Games has developed entire graphics engines, used third party engines, developed client-side apps on all platforms, developed server-side apps in most server scripting languages and architectures, as well as worked on embedded systems and low-level firmware.

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Unity Engine
Development Expertise

Unity became our primary engine of choice in 2012. Prior to Unity we developed a lot of native code as well as custom engines. Casino League, which was a live service poker game, was built in Unity and communicated with our entire backend infrastructure running on AWS. This was truly full stack development from concept, development and launch, to live operations development and servicing.

Unity Development Expertise Overview

Multiplatform Targets 

Extensive experience shipping titles across PC, console (Xbox, PlayStation, Nintendo Switch, Steam, Steam Deck), XR, and
mobile platforms using Unity’s multiplatform build systems and external CI/CD pipelines.

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Unity Animation Pipeline Experience Including

Proficient with Animator Controllers, Mecanim, and character animation systems, including animation scripting, motion capture integration, and Timeline setup and playback.

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Game Development Tools

Developed and integrated custom, hybrid, and external tools to enhance Unity-based workflows, including level creation tools, IK helpers, build automation, CI/CD workflows, and AI-assisted development systems.

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Unity Art Creation Techniques 

Skilled in asset optimization for diverse platforms. Experienced in building and refining models, textures, and VFX to deliver the highest visual fidelity and performance balance on each target platform.

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Unity Rendering / Lighting Optimizations 

Expert in rendering and lighting optimization, leveraging Lightmapping, Shader Graphs, and advanced shader and post-processing techniques to maximize visual quality and
runtime efficiency.

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Unity Development
Expertise Continued

Timeline Management 

Expertise in managing a cinematic scene in a Unity timeline

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Cinemachine 

Ridiculous has used Cinemachine to create film style non interactive sequences including
advanced camera movement, animations, and effects

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Audio Scripting

Experience in integrating various audio solutions including ambisonic audio and binaural audio using a variety of audio SDKs including FMOD, Unity Audio Manager, Oculus Audio SDK, etc.

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Backend Integration 

Integrated a backend solution for user data, gameplay, and cinematic 2D/360 playback

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A.I. Solutions 

Expertise in creating AI systems for a variety of gameplay genres.
(i.e. FPS, Tactical RPGs, Puzzle Games, Gambling Texas Hold'em, Blackjack AI, etc.)

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Navigation Mesh AI 

Expertise in creating nav mesh pathing systems for AI

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Additional Capabilities
Dialog Systems, Prefab Editor Expertise, Localization System creation, Store Integration and Management, Push Notification Systems, UA SDKs, Analytics Integration, and more!

Business Intelligence Expertise

Analytics Product Roadmap 

Expertise in creating an analytics roadmap to define the necessary metrics (data) to track and gather for KPI analysis

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Event Integration 

Event integration into apps across multiple platforms

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KPI Analysis 

Collect and analyze data for various KPI (key performance indicators) such as retention analysis, FUE funnel, revenue analysis, user acquisition analysis, etc.

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Live Feature Development

Determined which features to focus/develop on based on various KPIs that we were targeting

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Additional Services
App Maintenance, App Update System, App Update Deep Links, Live Campaign Management, Sweepstakes Campaigns, Social Media Integration, Unified Login for Social Media, Store Integration & Mgmt, Push Notification systems, etc.

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Even More Ridiculous Capabilities!

Console & Mobile
Development

Ridiculous Games is no stranger to Mobile Development and the Casual Game space. Our development history showcases various types of games developed with well-known publishing partners showcasing several different development techniques.  Experience Includes: Live Operations: Analytics, UA Platforms, A/B Testing, Tool Creation for Marketing, PR and BI Teams, Social Features. Server Architecture: Linus Servers, HTTPS Long polling, JSON formatting responses, LUA and NGINX for both server and game code, Multiplayer Matchmaking

Virtual & Augmented
Reality Development

Our team has developed several projects in the world of Virtual and Augmented Reality. Some of these projects include Voltron: VR Chronicles and Eleven Eleven, both of which were cinematic experiences developed under Digital Domain and published for NBC Universal. Both VR titles received several nominations for awards in the VR Space. Ridiculous Games has developed various design and development best practices over the years based on years of experience.

Platform-to-Platform
Conversions

Our developers have also been involved in development of several classical ports over the years. Many of these ports were games for Electronic Arts via Jamdat. Sime of the more notable titles were done in BREW and J2ME.

More recently, Ridiculous has worked with development partners in porting over various unannounced projects from PC to the Xbox One and
Nintendo Switch. 

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Contact Us!

Interested in discussing some game development opportunities? Drop Ridiculous Games a line and we’ll get back to you as soon as possible.
 

For any Business Development related opportunities, contact us at info@ridiculousgaming.net.


For any other inquires, please fill out the form. 
We look forward to hearing from you!

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