Team RID!CULOUS

Jeremy Airey
CEO
Jeremy's held roles in nearly all disciplines of product development including Production, Design and QA since 1990.
He spent his formative years as a Producer and Dev Director for Interplay Productions, Midway Games and Konami Digital Entertainment where he served as Vice President and Studio Director.

Chad Freeman
Technical Director
With nearly 30 years of experience . Chad's always had a passion for new challenges and technologies. This has led him to write code for just about every platform available.

Dave Boulanger
Sr. Engineer
Dave has seen and done it all in the software development industry.
With 40 years of programming experience, Another Interplay alum, Dave recently served as a Sr. Programmer for Digital Domain and Konami.

Jesse Mark
Sr. Engineer
Jesse brings nearly 10 years of programming experience to Ridiculous. He learned to program in high school and tried his hand with art at University. Jesse is most passionate about being creative, whether that's through programming, learning to model, or 3D printing. He loves to problem solve and work on his own programming projects on the side.

Ian Whittaker
Art Director
With a proven track record of driving growth, leading cross-functional teams, and delivering innovative solutions, Ian combines analytical rigor with visionary leadership. He thrives in fast-paced environments and enjoys mentoring talent and forging impactful partnerships.

Gabriel Corati
Designer
With a BA in Sound Design, Gabriele brings a keen ear and a creative touch to every project. An avid fan of JRPGs and turn-based games, he has hands-on experience as a game and level designer, and he's excited to bring his ideas to life in the industry.

Steve Gazda
Executive Producer
A 20+ year development and production veteran. Steve has shipped dozens of projects over the years for various platforms including consoles, PC, VR, AR and mobile. Steve has been a Producer for companies like Digital Domain, Konami and Interplay.

Dan Kingdom
Creative Director
Dan has been a Designer and Creative Director for over two decades, having started at Interplay in the mid-90’s. Dan has held prominent positions at Climax, THQ, Krome Studios and Digital Domain.

Rodney Relosa
Sr. Engineer
A game developer who has worked from the ground up for 30 years. Rodney has learned all aspects of game development from testing, design and programming. He has worked on various platforms from consoles, PCs and mobile. He’s eager to develop the next great game in this very diverse game industry.

Eloy Ribera
Sr. Engineer
A gameplay and engine programmer for more than 15 years, Eloy has been developing games and tech for a wide range of platforms from mobile to consoles. He's always eager to find and investigate new emerging technology and platforms.

Jessica Schultz
Artist
Jessica is a life-long gamer and artist who began working in the game industry in 2013. Her artistic endeavors span across a variety of genres and mediums. She utilizes her skills and creativity to create UI, 3d models, concept art, and everything in-between!

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John Price
CTO
John is a seasoned Programmer with expertise in game logic, front-end programming and back end architecture. A Texas A&M Alum, John brings over 25 years of experience in software development along with leadership to the entire team.

Jaime Bencia
Senior Producer
Over the past 25 years, Jaime Bencia has honed his craft as a Game Producer and a Creative Director for companies such as Midway Games, Konami, Digital Domain, and NBCUniversal. He has also amassed a wealth of knowledge on console, PC, mobile, VR, and other emerging platforms.

Kenny Whisenhunt
Sr. Engineer
Inspired by his love of games, Kenny focused his efforts on learning a multitude of gameplay and back-end related systems over the last 5+ years. His passion for the industry and his love of programming has led to a variety of innovative and exciting projects throughout his career. Kenny's journey continues with us here at Ridiculous!

Konstantine X
Sr. Designer
'Dino' has always been driven by the creative thinking and problem solving found in games which lead him to follow creative fields in art, music and design. As a touring musician, he spent his off time in the industry and advancing his expertise in game design. Dino finds all of his passions meet in a perfect balance and use.

Manny Ruiz
3D Artist
Manny is the latest addition to the art team at Ridiculous. With an expertise in hard surface modeling. We're excited to have Manny as part of our team!






