Ridiculous Games is a developer / publisher of licensed & original IP game properties. Ridiculous develops for platforms such as home consoles, PC and mobile platforms. Let’s meet the team that helps make all of this happen.
Jeremy's held roles in nearly all disciplines of product development including Production, Design and QA since 1990. He spent his formative years as a Producer and Dev Director for Interplay Productions, Midway Games and Konami.
John is a seasoned Programmer with expertise in game logic, front-end programming and back end architecture. A Texas A&M Alum, John brings over 20 years of experience in software development along with leadership to the entire team.
A 17 year development and production veteran. Steve has shipped dozens of projects over the years for various platforms including consoles, PC, VR, AR and mobile. Steve has been a Producer for companies like Digital Domain, Konami and Interplay.
Within Ridiculous, Chad has been one of the early proponents of emerging technology such as Augmented and Virtual Reality. His passion for new challenges and new technologies has led him to write code for just about every platform available.
Jaime is also a 20 year veteran in the software development industry specializing in production, design and QA. He has managed several high profile projects over the years for companies like Digital Domain, Konami and Midway Games.
Dave has seen and done it all in the software development industry. Another Interplay alum, Dave recently served as a Sr. Programmer for Digital Domain and Konami.
Dan has been a Designer and Creative Director for over two decades, having started at Interplay in the mid-90’s. Dan has held prominent positions at Climax, THQ, Krome Studios and Digital Domain.
With several high profile projects under his belt, Eric can make anything look amazing. His VFX, shader and optimization work is second to none. He was crucial in helping immense projects like Voltron VR: Chronicles & Eleven Eleven run as incredible as they did.
Gordon has been a freelance gameplay programmer and Unity generalist for the past 11 years. He has worked on a wide range of games on mobile platforms, console games using world renowned IPs like Hello Kitty, and development of cutting edge hardware like the Voxiebox volumetric display.
A gameplay and engine programmer for more than 12 years, Eloy has been developing games and tech for a wide range of platforms from mobile to consoles. He's always eager to find and investigate new emerging technology and platforms.
A game developer who has worked from the ground up for 28 years. Rodney has learned all aspects of game development from testing, design and programming. He has worked on various platforms from consoles, PCs and mobile. He’s eager to develop the next great game in this very diverse game industry.